Adobe Flash CS6: Part 1

Adobe Flash CS6: Part 1 Training
Adobe Flash CS6: Part 1
  • Adobe Flash CS6: Part 1

    1 Days Course
    Adobe CS6
    1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)


    Course Details


    The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.


    This course also is designed to cover the Flash CS6 Adobe Certified Associate (ACA) and Adobe Certified Expert (ACE) certification exam objectives.


    In this course, you will be introduced to the Adobe Flash CS6 application and interface and develop an animated website.


    You will:

    • Get oriented with Flash.
    • Plan a Flash project.
    • Create illustrations in Flash.
    • Organize objects contained within a Flash project.
    • Import assets into a Flash project.
    • Create animations in Flash.
    • Add basic ActionScript to a Flash project.


    Lesson 1: Getting Started with Flash CS6

    • Topic A: Identify Components of the Flash CS6 Interface
    • Topic B: Identify Elements of a Flash Project
    • Topic C: Customize the Flash CS6 Interface

    Lesson 2: Planning a Flash Project

    • Topic A: Establish Project Requirements and Documentation
    • Topic B: Implement Best Practices in Rich Media Design

    Lesson 3: Creating Illustrations in Flash

    • Topic A: Start a New Project
    • Topic B: Draw Basic Shapes
    • Topic C: Draw Advanced Shapes
    • Topic D: Add Static Text

    Lesson 4: Organizing the Project

    • Topic A: Use Folders to Organize the Library
    • Topic B: Use Symbols to Organize for Reuse
    • Topic C: Use Layers to Create Visual Depth

    Lesson 5: Importing Assets into Flash

    • Topic A: Use Copyrighted Material
    • Topic B: Import Bitmap and Vector Images
    • Topic C: Optimize Bitmap Images for Flash

    Lesson 6: Creating Animation

    • Topic A: Create Frame-by-Frame Animation
    • Topic B: Create Tweens and Embedded Animation
    • Topic C: Create Motion Tween Animations
    • Topic D: Animate a Mask
    • Topic E: Create a Button Rollover
    • Topic F: Work with Motion Paths

    Lesson 7: Adding Basic ActionScript

    • Topic A: Use ActionScript to Control Animation
    • Topic B: Add Button Actions

    Appendix A: Adobe Flash CS6 ACA Certification Exam Objectives

    Appendix B: Adobe Flash CS6 ACE Certification Exam Objectives

    Target Audience

    The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CS6: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.


    To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows® 7.

    Course Schedule